![]() Many video meetings helped a lot. With Covid, both of our studios at Quantic Dream and Jo-Mei needed a bit of time to adjust to the home office situation, but once the dust settled it worked out smoothly. We used these recordings as a blueprint for all other countries to record, like Japanese, Spanish, German and many more! It went super well. I spent a week in Paris and we recorded directly at Quantic Dream’s audio department (It was so SO awesome!!). quite alone, she reported from Portor in Norway, after a hair-raising sea jo. The voice recordings with the English-speaking cast was completed in summer 2020, back when it was possible for me to fly to France. of Woman, fly from solitude as from a fearful void.2 Trained to sub. Were there any challenges in getting that done given the current pandemic? Did covid present any other challenges during development? Jetzt ist mit der DirectorsCut erschienen. The team seems to be going all out with voiceovers as a new cast of actors have re-recorded all the dialogue. Die Spieledesignerin und Wahlberlinerin Cornelia Geppert entwickelte mit Sea of Solitude ein Videospiel, das Einsamkeit greifbar machen soll. We refined the cut scenes, added more close-ups with the help of Quantic Dream so people can better connect with the characters, and we also addressed gameplay issues, like clunky enemy behavior and repetitive situations, so that more people could enjoy playing Sea of Solitude even more! Quantic Dream also recorded voices in many languages, not just English as in the original version! We polished the controls and animations so people can explore the flooded world much more smoothly. We recorded lines with a completely new cast of voice actors, as people criticized the voice acting in the original. Sea of Solitude was my first time working as a writer, so it was a blessing to see how a trained writer tackled the script. We refined the script itself, hired a writer to go over my initial writing and to find better words. ![]() We slimmed down the amount of spoken words A LOT. This is why I was stunned when QD approached us and offered us exactly this! ![]() register for an Origin Account and get all the latest info and exclusives. I was very happy with Sea of Solitude when it came out, as I am so proud of what we achieved with our first big and complex, story-driven console game (before Sea of Solitude, we primarily developed free-to-play browser games)! But I also knew that we could have created a much smoother experience if we didn’t spend most of the original game’s development time learning how to make it. Sea of Solitude takes you on a personal journey of a young womans loneliness. I get told often that I’m my greatest critic, so many of the criticisms spoke to my heart. It is mere coincidence that The Director’s Cut is coming out during these challenging times, but the theme of Sea of Solitude, loneliness, is more important and relevant than ever!Ĭan you talk about the new improvements that have been made for the Switch version and how the team has addressed some of the criticisms of the original release? Were there any particular reasons why it felt like a good time to revisit Sea of Solitude and bring it to Switch specifically? ![]()
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